kindklion.blogg.se

Deus ex human revolution tvtropes
Deus ex human revolution tvtropes







deus ex human revolution tvtropes
  1. #Deus ex human revolution tvtropes upgrade#
  2. #Deus ex human revolution tvtropes series#

He could have turned me down right then and there, but at Eidos Montreal we believe this kind of detail is absolutely necessary to create a believable world. I wanted every object to have its own concept art and individual furniture sets for different offices. It remains an incredibly atmospheric setting, weighted by Michael McCann’s moody, understated score and some richly immersive ambient sound design. Both cities, Detroit and Hengsha, feel slightly claustrophobic and boxy by today’s standards, but the visual flourishes-particularly the neon billboards and that dramatic double-stacked metropolis-still look fantastic. It’s one of the most visually compelling visions of the future on PC, with a cluttered, lived-in feel that transcends the dated visuals. It’s a hugely entertaining collection of powers, and combining them to create your own bespoke play style is an important part of what makes the game great.īut, really, it’s the world that draws me back to Human Revolution. Or use the Typhoon Explosive System to turn yourself into a human grenade, unleashing a blast of lethal shrapnel, taking out multiple enemies at once, including security robots.

#Deus ex human revolution tvtropes upgrade#

Stealth is the most satisfying way to play Human Revolution, with multiple paths through the sprawling levels and plenty of vents to squeeze through.īut if you’d rather make a mess, you can upgrade your Cybernetic Arm Prosthesis to reduce weapon recoil and throw heavy objects at people. You can also upgrade the Hermes Cybernetic Leg Prosthesis to jump to superhuman heights, opening up new ways to sneak into places. Of course, for the player, Jensen’s augmentations are an incredible amount of fun to experiment with, and make for a wonderfully diverse immersive sim.įor the stealth-conscious cyberpunk there’s the Glass-Shield Cloaking System, which lets you turn invisible for up to seven seconds when fully upgraded. He, and other augmented humans in this dystopian world, need a steady supply of an expensive drug called Neuropozyne to prevent their bodies from rejecting the augmentations and killing them.Īdd to that a general distrust of augmented people from so-called ‘naturals’, which boils over in the sequel, and life with cybernetic implants is often more trouble than it’s worth – even if you can punch through a concrete wall and run faster than a gazelle. While JC Denton was trained from an early age as a counter-terrorism agent and fitted with advanced, discrete nanoaugs, Jensen is thrust into the events of Human Revolution against his will, and his body is constantly fighting against his new implants. In the sequel I had more say and was allowed to bring additional nuance and texture to the performance, but Jensen’s voice is essentially my normal voice.” “If I remember correctly, they wanted a tribute to JC Denton from the original game and Clint Eastwood. “They had a specific voice in mind,” he tells me. Part of Jensen’s appeal is his gravelly voice and deadpan delivery, which come courtesy of actor Elias Toufexis. An upgrade he, famously, never asked for, but that gives him the power to hunt the people responsible down. On the brink of death, Jensen is saved by his boss, David Sarif, who reconstructs his body with experimental cybernetic augmentations. Set in 2027, 25 years before the first game, the prequel begins with Adam Jensen, head of security for Sarif Industries, being critically wounded in a terrorist attack. And in that sense, the aesthetic is a crucial part of our game.” Art in games isn’t just about shaders, ambient occlusion, parallax mapping, or anything like that. You see one screenshot and you know it’s Human Revolution. “That’s the first thing I said when I started on the project,” said art director Jonathan Jacques-Belletête when I interviewed him back in 2011.

#Deus ex human revolution tvtropes series#

But then I saw those first screenshots, of a futuristic Detroit bathed in shades of black and gold, and knew the series was in good hands. As a Deus Ex fan, I was sceptical when I heard a new game was in development. Few big-budget games have such a distinctive look, but that’s part of what makes Eidos Montreal’s prequel so immediately striking. When I think of Human Revolution, I think of black and gold.









Deus ex human revolution tvtropes